Psychics
The first game I ever ran was about an group of psychics that formed a gestalt and had to escape from an evil sentient asylum. It had many fun twists and turns as the characters discovered that they were the main tool in the asylums plan. The game took place in Chicago in the 80s and involved allot of bad hair.
I recently begun to rerun a condensed version of this game with my Saturday group. However, the first thing they did once they escaped from the asylum was to head to Connecticut and flee from my plot. There characters then spent a year there being beach bums.
I think I will have to run a game where they are all stuck on a train, so when they derail my plot they will go with it.
Rat and Mushroom Kingdoms
I am planning on running a game or two this Saturday. Recently I have bee inspired by a DS game called Mushroom Men and a comic called Mouse Guard. From these I plan on running two somewhat related games.
The first will be the Dark Woods. It will revolve around the boarder territories of the mushrooms where the woods meet the swamp. This game will have more of a voodoo and shamanistic feel to it as the mushroom men struggle to survive in a world where superstition servers you better than knowledge.
The second will be the Old Oak. It will revolve around a kingdom of rats that have transformed a great oak tree into a fortress. This game will have a medieval feel to it with many aspects borrowed from Redwall and Mouse Guard. Inside of the Old Oak the Rats will forge weapons of bronze and Iron to fend off their enemies.
I want both of these games to have a very different feel from the other. One of swords and the other of sworcery. Then, after a session of each I will reveal that the worlds are the same and that the Rat and Mushroom Kingdoms have a common enemy and that the two Kingdoms also have conflicting goals.
Wednesday, April 15, 2009
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