Showing posts with label One Shot. Show all posts
Showing posts with label One Shot. Show all posts

Sunday, March 15, 2009

It's My First Day

The Saturday crew got together again and there was gaming. This time Hutch took the GM's chair, and showed us that she can run one heck of a game. Hutch is a theater tech and decided that we needed to have an appreciation for the terror that is theater school.


Theater School Hell
I played Marcus A. Threegood, and Darnivar played Unnamed Sanchez on our first day of theater school. The first task was finding the room that we were supposed to report too. We quickly figured out that half the people that we talked too would outright ignore us if we asked for directions. When we finally found where we were going, we discovered that the fourth years ran shit in this place, and they had a strong distaste for first years.
Threegood and Sanchez got assigned to their first task: Commando Training. Plug in three lights in the crawl space above the stage. Sounded simple enough. Two hours later, we had finally figured out where we were going in the maze, plugged in the light, replaced the light that we had broken, and managed to get back down alive. I however ended up in the infirmary covered in bite and scratch marks from things that at one time could have been rats.
I nearly got out the door before I got dragged back in to the infirmary. I was having a bad reaction to the medication.
Sadly, the day did not end up there.
Hopped up on pain killers and wireded out on some bad reaction, Sanchez and I were sent out on our next task. Go fetch foue stacks of chairs from the basement of the theater school. Sounded simple enough. Several hours later, we had finally figured out were we where going, found the stacks of chair, moved some and gotten locked into the boiler room of a basement. Sanchez saw the crawling arm of one of the many ghosts that reside in that place. I did not. I was passed out from heat exhaustion. Luckily someone had wandered by and heard Sanchez pounding on the door. It was back to the infirmary for me.
Sanchez managed to finish delivering the three stacks of chairs that we had gotten out of the basement before the ghost arrived. When questioned about why he was missing a stack, Sanchez replied with a straight face "The hand got it" and went back to see me in the infirmary.
Exhausted, he fell asleep next to my unconscious body in the infirmary.
We woke up the next morning, 8 am, sprawled unceremoniously in the hallway outside of the infirmary. A fourth year walked in with his cup of coffee. He looked down at us and said "Good, your early. Time to get to work."


Since last I posted, one campaign has come to an end, another has started, and I have gotten into a brand new system. I am sure I will post more on that later.

Monday, February 23, 2009

On Plauge Doctors and How Not to Run a Ship

Got the old crew back together last weekend, and so we broke out some one shots. 

The Plague Doctor
To make a long story short, the old crew has a run in with a Plague Doctor, but for reasons as of yet unknown, the doctors life sucking ritual fails horribly. Instead of taking the last of the life of one of the crew, the doctor somehow restored him. By the end of the session, the crew had burst into the doctors home a proceeded to set him alight. One of the crew was laid out by a knife to the back, and another had a wheelbarrow full of thaumatology books and a fallen comrade. 

Suds and Duds
The crew of the Suds and Duds are not the most typical group to fly amongst the stars. The pilot, an ex-trucker named Big Sugar, is a bone crushingly huge black man that spends most of his time in the cockpit hating any passengers on board and wearing a top hat. The ambassador, a man of leisure, spends most of his time aboard his yatch in his hot tub messaging his own bosoms. The captain, battle-scared cigar smoking chinchilla, will come flying out of air vents screaming at the slightest hint of peanut butter. The doctor, a con-artist who conned hospitals for so long that he figured out the trade, spends most of his time accusing poeple of having the "brain fever". 

Monday, January 26, 2009

Trouble in Cobblestone Creek

Another one shot over the weekend. It went very well, but not as planned:


The Sheriff and three deputies of the town of Cobblestone Creek set out to the hamlet of Gibson. Rumors had come in that their had been trouble with the natives, and no-one had heard from Gibson in several days. 

When they got there, the town was dead. 

They found the bodies gathered into the town saloon. What was left of the townsfolk had been gnawed on by wolves. 

It wasn't long before the Cobblestone Creek crew had berried the bodies and went looking for wolves. 

Then the part split up and they started to get killed off in turn. 

This is where thing departed from what I had expected. 

The plan was for all of the PCs, the outstanding gunslinging law enforcement of the town, to die in horrible and gruesome ways. Then I would hand out the players real character sheets. It would be up to the alcoholic, gambling addicted, lowlifes to save the town of Cobblestone creek from the Werewolves. 

But here is what actually happened. 

I botched a stealth roll for one of the wolves. I rolled in plain sight, so there was no real way I could hand wave it. One of the characters got in behind the thing and pumped it full of as much lead in a round as the mechanics would allow.

So in the end, two of the PCs survived the encounter. Although one was rather gnawed on. 

This is were the players rebelled. They demanded that they be turned into Werewolves and be allowed to bring down the town of Cobblestone creek. They demanded it in such unison that I could not deny them. 

So the game ended with four newly made werewolves running free in the countryside wreaking havoc. I am sure this will be a one shot with a sequel. 

Sunday, January 11, 2009

One Shots

I have been entertaining friends on the weekends. Usually, as things wind down in the evenings I kick off a one shot. The last two that i have run have gone something like this:

A Very Special Green Ops Christmas: Operation White House
Its Christmas Eve 2009. Santa and the Elfs are all busy delivering presents. The most dangerous missions are left up to the elite Green Ops team.
The adventure followed two members of the Green Ops team as they set out to deliver presents to the the president of the United States.
Of course as they are sneaking through, air vents and take on the secret service, another sinister force is going through the white house. John McCain in power armor and Sara Palin with a shot gun are trying to fill the Obama's stockings with coal.
The final results: McCain has a christmas ornament flash bang induced heart attack. Palin gets a shot in the face from the secret service. And half the united states gets hypnotized by irresistible sugar plums.


The Sad Tail of Montgumery Jones
As a group of my friends are leaving my place after a gaming session, they stumble onto an unlikely event. A well dressed man walks past them, followed by several paces behind by the same man, only haggard and worn. They will soon come to call these men Montgomery Jones.
The following weeks lead to several run ins with the man and his doppelganger. Eventually they find that the haggard version of Mr Jones has is the original and that he was replaced while he was forced to serve as a teapot in the halls of the Fay.
Monty shows the group a bush that acts as a portal, which can only be seen through glasses which Monty says was a man once named Edwards.
Through the glasses, anything that is Fay touched is illuminated: Montgomery's doppelganger, the portal to the Fey realms and one of the part members.
Soon the party sets off through the portal into the Fay realms.